Or the weapons specialist should drop the turret and quickly dispatch enemies The enemy will go for the bridge or engineering so the engineer and scientist should have good guns
The usual is to always be prepared and bee ready to fight backĪlso disabling O2 as soon as they enter can cause some damage to them
Here are ways to preventing to be boarded Not defending your ship can be a game loss remember to be prepared Here are tips for the CQC and actual strategies Some other give life-steal or armor perfect biscuit improve in their stats and last longer The most useful in combat is the Healthy giving 20 maximum HP and health regeneration The flat reduction cant go under 2 damage but the % reduction canĭamage Taken = \left(Max\left ( Min\left ( Damage,2 \right ),Damage-Armor*0.32 \right )\right )*\left (1-Clamp\left (Armor*0.01,0,0.66 \right ) \right ) Biscuitsīiscuits are able to give bonuses for a short period of time and restore health Human and sylvassi start with 100 meanwhile robot start with 60Įvery time you die you lose 25 maximum HP you can only lose 25 under your base health, every time you warp you gain 5 maximum HP up to 100+ of base healthīiscuit may also be able to increase your max health temporarily and talents provide semi permanent bonusesĪrmor reduces damage from damage sourced except for no oxygenĪrmor decrease the damage from a static number per point by 0.32 and each point give 1% resistance up to 66% Low damage weapons have an harder time taking them down but are deadly as well in CQC against other enemy and usually have more ammo in a clip to compensate Higher damage weapon have an easier time taking down higher armored target such as paladins and elite paladins, Weapon can be categorized as high damage or low damage Weapons are what you use to damage enemy and components
CQC fight are rarer this page contains general and precise information about them