![simairport simairport](https://pbs.twimg.com/media/C7F0ooaUwAEesr3.jpg)
Simairport mod#
pdb files in scripts folder to help debugging mod code/scripts.
![simairport simairport](https://gameplay.tips/uploads/posts/2019-10/thumbs/1571186948_simairport.jpg)
Modding: Fix LRT boarding not using all doors on modded LRT trains.Fix some input devices randomly scrolling in dialogs/UIs.
Simairport mods#
![simairport simairport](https://playgame.tips/upload/cache/upload/imgs/simairport-a-complicated-luggage-handling-setup-tips-s650x366.jpg)
![simairport simairport](https://www.mobygames.com/images/promo/original/1576863893-3050827168.jpg)
Simairport windows#
For example, having a radial menu (which will be usable from KB/Mouse as well as Controller) makes it simpler to open tools or windows - especially without having to remember the keybindings! In addition to what's in this update, we've also got some further improvements planned that didn't make it into this update.
Simairport code#
In addition, it does simplify the code for us by a lot and helps us with any new features or additions requiring input. This rework allows us to not only support the Steam Deck better but also allows basically all Controllers, Joysticks, or other Gamepads to be used in SimAirport - the list of supported hardware is indeed rather long. Previously we've done most of the input stuff ourselves (we're really the people who'd like to do everything by ourselves) but have now upgraded the whole system to use Rewired - a well-known and highly regarded input system for Unity. Input ReworkTo support all inputs of the Steam Deck and to have support for Controllers we've completely overhauled our input system.